Our Curriculum Approach
We deliver Computing by integrating it naturally with our inquiry-driven projects to give an authentic for our pupils. We recognise that some topics need to delivered discretely and do this where appropriate. We are blessed with both a set of iPads and a set of Chromebooks to ensure that children have access to a wide range of software to enhance their learning. As a school, we choose to follow the National Curriculum for Computing.
Purpose of Study
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
The national curriculum for computing aims to ensure that all pupils:
can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
are responsible, competent, confident and creative users of information and communication technology
Miss Laila Dowse
Before joining us in September 2017, Laila taught Year 5/6 in Cheshire for 2 years, where she supported the school’s IT deployment. She is constantly looking for software to gamify learning, such as Kahoot! for homophone practise. Additionally, she is collaborating with other members of staff to improve our ICT deployment.